Treasure Far Away
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Take a journey to an ancient monastery that is said to contain legendary treasure!
- Solve mysterious monolith puzzles scattered across the island.
- 3 unique beautiful locations with 4 puzzles each.
- Short but sweet storyline presented through interactive dialogues.
Credits
Developed by Theogen Ratkin in 2 weeks for a friend's birthday.
- Song “Omega Sagittarii” by Coldest Winter
- Ocean sound by InspectorJ
- Forest sound by klankbeeld
- Wind sound #1 by kyles
- Wind sound #2 by janbezouska
- Dialogue printing sound by bay_area_bob
- Pillar sound is mixed from from:
- Door sound by rambler52
- Cat by egordorichev
- Some tiles are inspired by Adam Saltsman's "Cavernas"
The game itself was hugely inspired by Evan's Remains.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | theoratkin |
Genre | Puzzle |
Made with | Audacity, Godot, GIMP |
Tags | Forest, Mountains, Narrative, Pixel Art, Puzzle-Platformer, Relaxing |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | About a half-hour |
Languages | English, Russian |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Subtitles |
Links | Source code |
Comments
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Hi Theor :P
I played through the whole game and wow. I'm blown back by the direction you took for this game. I love the simplicity of the art. It looks beautiful even though the art design is quite simple. It took me a while to get the mechanics of the puzzles so perhaps when the player struggles for about a minute, you can show an arrow that points down above a pillar. Other than that, the game mechanics are nice and the puzzles have a nice progression in difficulty so good job. :D
It's really inspiring to see and play this game from start till finish. I've been a quite unmotivated to make games recently because of issues I don't want to get into but in short, thank you. It's inspiring to see the games you've been making and it's quite nice to see how far your journey as a game dev has taken you. Amazing work and a joy to play.
5/5 :D
Wow, thanks, I’m so happy that my games inspire you, it really means a lot to me! I had some difficulties developing this game as well, but it’s people like you that make it all worth it!
And I’m definitely waiting for new games from you, they always get to be highlight of my day. I’m still replaying A Virtuous Run from time to time. :-)
A very nice game! Didn’t have time to play it through to the end yet, but I already love the concept, the art, & the music. Feels very calm & satisfying!
One suggestion: turn on vsync. The game is running at 3400 FPS on my system which causes noticeable stuttering (e.g. the player’s head is sometimes one pixel behind the body) and forces the GPU to run at 100%.
Thanks a lot for the kind words, I’m so glad that you love it!
And you are right about Vsync, I just pushed an update that enables it and also optimizes framebuffer allocation.
I tried the new version - yep, vsync is fixed, thank you!
Took time to play the game till the end and I’m loving it. The controls are smooth, the pacing feels natural. Took me a while to understand what I am supposed to do when I met the first puzzle, though. The monastery art is awesome, the story is simple yet cute and heartwarming. Great job!
Thank you for playing! Your comment is very kind, I’m now as happy as those monks if you chose the first ending. ;-)