I played through the whole game and wow. I'm blown back by the direction you took for this game. I love the simplicity of the art. It looks beautiful even though the art design is quite simple. It took me a while to get the mechanics of the puzzles so perhaps when the player struggles for about a minute, you can show an arrow that points down above a pillar. Other than that, the game mechanics are nice and the puzzles have a nice progression in difficulty so good job. :D
It's really inspiring to see and play this game from start till finish. I've been a quite unmotivated to make games recently because of issues I don't want to get into but in short, thank you. It's inspiring to see the games you've been making and it's quite nice to see how far your journey as a game dev has taken you. Amazing work and a joy to play.
Wow, thanks, I’m so happy that my games inspire you, it really means a lot to me! I had some difficulties developing this game as well, but it’s people like you that make it all worth it!
And I’m definitely waiting for new games from you, they always get to be highlight of my day. I’m still replaying A Virtuous Run from time to time. :-)
A very nice game! Didn’t have time to play it through to the end yet, but I already love the concept, the art, & the music. Feels very calm & satisfying!
One suggestion: turn on vsync. The game is running at 3400 FPS on my system which causes noticeable stuttering (e.g. the player’s head is sometimes one pixel behind the body) and forces the GPU to run at 100%.
I tried the new version - yep, vsync is fixed, thank you!
Took time to play the game till the end and I’m loving it. The controls are smooth, the pacing feels natural. Took me a while to understand what I am supposed to do when I met the first puzzle, though. The monastery art is awesome, the story is simple yet cute and heartwarming. Great job!
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Hi Theor :P
I played through the whole game and wow. I'm blown back by the direction you took for this game. I love the simplicity of the art. It looks beautiful even though the art design is quite simple. It took me a while to get the mechanics of the puzzles so perhaps when the player struggles for about a minute, you can show an arrow that points down above a pillar. Other than that, the game mechanics are nice and the puzzles have a nice progression in difficulty so good job. :D
It's really inspiring to see and play this game from start till finish. I've been a quite unmotivated to make games recently because of issues I don't want to get into but in short, thank you. It's inspiring to see the games you've been making and it's quite nice to see how far your journey as a game dev has taken you. Amazing work and a joy to play.
5/5 :D
Wow, thanks, I’m so happy that my games inspire you, it really means a lot to me! I had some difficulties developing this game as well, but it’s people like you that make it all worth it!
And I’m definitely waiting for new games from you, they always get to be highlight of my day. I’m still replaying A Virtuous Run from time to time. :-)
A very nice game! Didn’t have time to play it through to the end yet, but I already love the concept, the art, & the music. Feels very calm & satisfying!
One suggestion: turn on vsync. The game is running at 3400 FPS on my system which causes noticeable stuttering (e.g. the player’s head is sometimes one pixel behind the body) and forces the GPU to run at 100%.
Thanks a lot for the kind words, I’m so glad that you love it!
And you are right about Vsync, I just pushed an update that enables it and also optimizes framebuffer allocation.
I tried the new version - yep, vsync is fixed, thank you!
Took time to play the game till the end and I’m loving it. The controls are smooth, the pacing feels natural. Took me a while to understand what I am supposed to do when I met the first puzzle, though. The monastery art is awesome, the story is simple yet cute and heartwarming. Great job!
Thank you for playing! Your comment is very kind, I’m now as happy as those monks if you chose the first ending. ;-)